Educational games that don't feel educational.
The problem with most educational games: kids can smell the homework. These are labs, not worksheets — your child erupts volcanoes, digs up fossils and cooks fractions, while Ako the AI tutor plays along and tells you each week how it's going.
Chemistry · Ages 10-13Acids and Bases GardenpH measures how acidic or basic a solution is: acid lowers pH, base raises pH, and neutral is 7.
English · Ages 4-6Alphabet ArcadeA letter keeps its identity when it is uppercase or lowercase, and its sound helps us recognize words that begin with it.
Mathematics · Ages 9-13Angle ArchitectAn angle measures the amount of turn between two rays: angles range from acute through reflex, a protractor reads the inside turn from 0° to the degree, and missing angles can be found from 90°, 180°, and 360° totals.
Science · Ages 5-11Aotearoa BirdsAotearoa New Zealand’s native birds can be recognised respectfully by distinctive visible features such as bill shape, feather markings, body shape, legs, eyes, and tail.
Mathematics · Ages 5-7Apple AddAdding means putting groups together and counting every object in the new whole group.
Mathematics · Ages 7-12Area & Perimeter ParkArea counts the square units inside a shape, while perimeter measures the unit lengths around its outside boundary; equal areas can have different perimeters.
Chemistry · Ages 10-13Atom ForgeProtons decide which element an atom is, neutrons change its isotope and mass, and electrons change its charge.
Mathematics · Ages 11-13Balance LabAn equation is a balance: doing the same thing to both sides keeps it equal and can isolate x, while unequal changes break equality.
Computing · Ages 10-13Binary LightsA binary bit switches one fixed power of two on or off; each place doubles to the left, so every whole number has one unique binary pattern.
Science · Ages 7-13Biome ExplorerA biome's long-term temperature and rainfall shape its vegetation, which determines which plants, animals, and food chains can survive there.
Mathematics · Ages 7-12Block BuilderMultiplication is a rectangle: the number of rows multiplied by the number of columns equals the area, so every times-table product can be built and counted as an array.
Animal bodies contain fitted layers—skin, muscles, organs, and skeleton—and each layer has a different job while working as one connected body.
English · Ages 6-10Capital QuestCapital letters signal the beginning of a sentence and the special names of people, places, days, months, and titles; ordinary words stay lowercase.
Geography · Ages 8-13Capital QuestEvery U.S. state has one official capital city; grouping state-capital pairs by region and retrieving them in both directions makes all 50 easier to remember.
Biology · Ages 10-13Cell FactoryA cell works like a connected factory: specialized organelles have different jobs, and changing one limiting station can change the output of the whole system.
Mathematics · Ages 6-11Chart ChampsPicture marks and bar heights encode data values; matching the named category to its mark and reading the scale lets us compare, calculate, and rebuild the data accurately.
Physics · Ages 8-11Circuit RescueElectric current flows only around one complete, unbroken loop; a switch controls that loop but is not the same as a broken wire, and every component in a series circuit shares the same route.
Mathematics · Ages 5-10Clock QuestThe short hand shows the hour and the long hand counts minutes around the clock; reading or setting both hands together makes one exact time.
Maths · Ages 6-11Clock WorkshopA clock’s short hand points to the hour and its long hand points to the minutes; reading both hands together tells the time.
English · Ages 6-10Contraction StationA contraction joins words into a shorter form; the apostrophe stands where one or more letters were removed, while the meaning stays the same.
Mathematics · Ages 9-13Coordinate QuestA coordinate pair (x, y) gives an exact location: move horizontally along x first, then vertically along y; negative values reverse the direction from the origin.
Early Mathematics · Ages 4-6Counting CrittersCounting tells how many: give each thing exactly one number, and the last number counted is the total.
Geography · Ages 8-13Country ShapesCountries have distinctive outlines that can be recognised from coastline, borders, peninsulas, islands, and overall form rather than colour or map size.
Mathematics · Ages 9-13Cube BuilderVolume is the number of unit cubes that fill a three-dimensional solid; equal layers show why length × width × height counts every cube inside.
Mathematics · Ages 7-12Data DetectiveCharts encode data with marks, heights, areas, and scales, so matching a category to its mark lets us read, compare, and rebuild the underlying values.
Mathematics · Ages 9-13Decimals DinerA decimal point anchors place value: decimals can be read, located, compared, rounded, scaled, added, and subtracted by tracking what every place is worth.
Mathematics · Ages 9-13Deep FreezeIntegers describe positions relative to zero; adding moves in the signed direction, while subtracting moves in the opposite direction.
Physics · Ages 10-13Density SubmarineAn object sinks when it is denser than water, floats when it is less dense, and hovers when the densities match; changing mass or volume changes density.
Art & Design · Ages 7-13Design LabDesign is a series of choices that work together to express an idea.
History · Ages 6-11Dig Site DetectiveArchaeologists use an artifact's material, symbols, shape, and purpose as evidence to connect it to the people and time that made it.
Science · Ages 5-10Dino DigPalaeontologists identify dinosaurs by comparing combinations of fossil features—such as skulls, horns, plates, claws, limb proportions, and tails—rather than guessing from one bone.
Mathematics · Ages 8-12Division DashDivision shares a total equally: the quotient tells how many belong in each group (or how many equal groups can be made), and any amount left over is the remainder.
Mathematics · Ages 9-13Division StationLong division repeats divide, multiply, subtract, and bring down; each cycle fixes one quotient digit, and the final leftover is a remainder smaller than the divisor.
Art & Design · Ages 5-13Doodle LabA rough sketch carries an idea; describing what it should become brings it to life.
Biology · Ages 10-13Dragon BreederAn offspring receives one allele for each gene from each parent; dominant alleles can mask recessive alleles, and a Punnett square predicts probabilities rather than guaranteeing one outcome.
Chemistry · Ages 10-13Element LabThe periodic table is a map: atomic number identifies an element by its proton count, periods are rows, groups are columns with related properties, and symbols are short element names.
Mathematics · Ages 7-12Estimation StationA useful estimate is a nearby, quick answer made with groups, familiar benchmarks, or rounded numbers; comparing it with the actual result helps us judge whether an answer is reasonable.
Geography · Ages 8-13Flag ExplorerA flag identifies a country, and every country has a real location, capital, and story that can be connected on a world map.
Biology · Ages 10-13Food Web BalanceEnergy flows from food to eater, so changing one population can send rises, falls, booms, and crashes through several links of a food web.
Physics · Ages 8-11Forces Tug of WarEqual opposing forces balance and keep an object still; when one opposing force is bigger, the object moves in that force's direction, regardless of headcount.
Fossils are clues preserved in rock; palaeontologists carefully uncover their shapes and positions, then fit that evidence together to infer what an extinct animal looked like.
Mathematics · Ages 8-13Fraction FlipA fraction, decimal, and percent can name the same amount; equivalent forms fill exactly the same length of one whole.
Fractions describe covered equal parts of one whole; equivalent fractions cover the same space, and equal-sized wholes make unlike fractions directly comparable.
Mathematics · Ages 8-13Fraction Slice: Pizza ParlorA fraction is an amount made from equal parts of one whole; equivalent fractions re-slice the same amount, and fractions can be combined only after their parts use a common slice size.
Mathematics · Ages 8-13Fraction WallFractions are equivalent when they cover the same length of the same whole; lining bars up makes equivalence, comparison, and simplification visible.
Mathematics · Ages 6-10Gator ChompThe symbols > and < open toward the greater value, while = shows equal values; comparing place values lets us use the same relationship for whole numbers, decimals, fractions, and ordered sets.
English · Ages 7-12Grammar GardenA sentence blooms when its words and marks agree with its meaning: the subject controls the verb, time controls the tense, and capitals and punctuation show where ideas begin and end.
Mathematics · Ages 8-13Grid RangerAn ordered pair (x, y) names one exact point by giving a horizontal x move from the origin first, followed by a vertical y move; negative values reverse those directions.
Biology · Ages 10-13Heart Pump LabThe heart is a pump: each muscle squeeze raises pressure, one-way valves direct that pressure into forward blood flow, and body demand changes how quickly the pump repeats.
English · Ages 7-12Homophone HeroesHomophones sound alike but carry different meanings, so the surrounding sentence and picture clue—not the sound alone—reveal the word that belongs.
Science · Ages 5-10Life Cycle LabA living thing passes through stages in a particular order, and reproduction links the adult stage to a new generation so the pattern repeats as a life cycle.
Physics · Ages 10-13Light Reflection MazeLight travels in straight lines and reflects from a mirror so its angle away from the normal equals its angle toward the normal.
Computing · Ages 10-13Loop DanceA loop repeats instructions — you can say more with less, and the loop count times the body length tells you exactly what will happen.
Mathematics · Ages 7-12Measure LabMeasurements pair a number with a unit; instrument marks show equal intervals, and converting units changes the number without changing the amount.
Mathematics · Ages 6-10Money MarketMoney amounts are totals of coin and note values; exact payment matches a price, while change is the difference between what was paid and what it cost.
The Sun always lights half the Moon; as the Moon moves around Earth, our changing view of that same lit half makes the phases repeat in order.
Physics · Ages 8-13Moss & Cog WorkshopSimple machines make jobs easier by trading force for distance or changing the direction of a force; they do not remove the load's weight or create energy.
Art · Ages 6-12Note NestOn a treble-clef staff, each higher line or space moves to the next letter name, while the note head tells how many beats the pitch lasts.
Early Mathematics · Ages 4-6Number FriendsEach numeral stands for an amount: the numeral 3 means three things.
Maths · Ages 6-11Number LadderAdding combines every member of two or more groups into one total; the groups change arrangement, but no members disappear.
Mathematics · Ages 6-11Number Line JumperA number line puts values in order at equal intervals: direction shows increase or decrease, while the scale tells what each hop is worth across whole numbers, negatives, fractions, and decimals.
The ocean changes in zones with depth: sunlight fades, temperature falls, and pressure rises, so animals need different adaptations to live at different depths.
An orbit is constant falling: gravity bends sideways motion around a planet, while too little sideways speed crashes and too much escapes.
English · Ages 7-12Parts of Speech ParadeA word's part of speech is the job it performs in its sentence: nouns name, verbs show action or being, adjectives describe nouns, and adverbs modify actions or descriptions.
Early Mathematics · Ages 4-6Pattern PartyA pattern repeats; once you spot the repeat, it tells you what comes next.
Biology · Ages 9-12Photosynthesis GreenhousePlants use light energy to rearrange atoms from water and CO₂ into sugar and oxygen; atoms regroup rather than appearing, and the scarcest required input limits production.
Mathematics · Ages 6-10Place Value TowersA digit's position determines its value; ten units in one place can be regrouped as one unit in the place to its left without changing the number.
Science · Ages 4-9Plant PartsEach plant part has a distinct job, and roots, stems, leaves, flowers, and seeds work with sunlight, water, and air to help the whole plant live, grow, and begin a new generation.
Mathematics · Ages 9-13Prime DetectiveA prime number has exactly two factors, 1 and itself; a composite number has additional factor pairs, which can be found by testing divisors only up to its square root.
Mathematics · Ages 10-13Probability MachineA single random trial is uncertain, but probability predicts the stable pattern that emerges across many trials.
English · Ages 6-11Punctuation PlanetPunctuation is part of a sentence's meaning: end marks show its intent, commas separate items, and apostrophes show missing letters or ownership.
Mathematics · Ages 11-13Pythagoras BuilderFor a right triangle, the square areas on the two short sides together exactly equal the square area on the longest side: a² + b² = c².
Ecology · Ages 8-12Rainforest LayersA rainforest has four vertical layers, and different animals fit each layer because light, food, movement routes, moisture, and safety change from top to bottom.
Maths · Ages 10-13Ratio Recipe MixerA ratio stays the same when both quantities are scaled by the same factor, so equivalent ratios make the same mixture.
Chemistry · Ages 11-13Reaction BalancerA chemical reaction rearranges atoms but does not create or destroy them, so a correct equation has the same number of each kind of atom before and after the reaction.
English · Ages 4-8Rhyme TimeRhyming words can begin differently, but their ending sounds match; listening to the end of each word reveals its rhyme family.
Computing · Ages 9-12Robot InstructionsA program is an exact sequence of instructions: a robot follows precisely what each instruction says, in order, so changing the order or a turn changes the result.
Earth Science · Ages 8-13Rock RoverRock types are stages in a cycle: cooling makes igneous rock, surface weathering plus deposition and cementing makes sedimentary rock, heat and pressure make metamorphic rock, and melting returns rock to magma.
Mathematics · Ages 8-13Roman QuestRoman numerals use symbols with fixed values; reading from left to right usually adds them, but a smaller value before a larger value is subtracted.
Mathematics · Ages 8-12Rounding RodeoTo round a number, place it between two neighbouring round numbers and choose the closer one; an exact midpoint rounds up.
Earth Science · Ages 10-13Seasons GlobeEarth's fixed axial tilt changes how directly sunlight hits each hemisphere: direct light is concentrated, while slanted light spreads the same energy over more area and heats less.
Mathematics · Ages 6-11Shape FactoryA shape is identified by its structure: 2D shapes have sides and vertices, while 3D solids have faces, edges, and vertices; a valid net folds so its faces meet exactly once.
Early geometry · Ages 4-6Shape SorterShapes have names and can be told apart by being round or by their number and length of sides, even when their size, colour, or direction changes.
Mathematics · Ages 5-10Shape SpaceA shape keeps its identity when it turns, changes size, or appears as an everyday object; its straight sides and corners identify a 2D shape, while faces, edges, vertices, and curved surfaces identify a 3D solid.
Mathematics · Ages 5-9Skip Count SafariSkip-counting makes equal jumps on the number line; each landing adds the same amount, so the number of jumps connects directly to multiplication.
Earth and Space Science · Ages 7-12Sky HighAs altitude increases, Earth’s air gets gradually thinner: birds and airplanes need enough air, balloons rise into thin air, and satellites orbit above almost all of it.
Mathematics · Ages 11-13Slope SkateparkSlope is steepness measured as rise divided by run: a bigger ratio is steeper, and equal ratios are equally steep.
Chemistry · Ages 10-13Solubility KitchenA liquid can dissolve only a limited amount of solute at a given temperature. Heating usually raises that limit, while cooling can make some dissolved solute become solid again.
English · Ages 4-8Sound BlenderA spoken word appears when every letter-sound or sound chunk is blended smoothly from left to right; the same ordered sounds can be segmented to build the written word.
Physics · Ages 10-13Sound MixerFrequency controls pitch and amplitude controls loudness; either one can change without changing the other.
Chemistry · Ages 10-13Soup MoleculesHeating gives particles more energy, so they move faster on average; the fastest particles at a liquid's surface can escape as vapor, which is evaporation and can cool the liquid left behind.
English · Ages 6-11Spell CasterSpelling turns the sounds in a spoken word into letters or letter teams in the same order, then blends those parts back into the whole word.
English · Ages 6-11Spelling BeeAccurate spelling means holding a spoken word in mind and placing every sound, letter team, quiet letter, and remembered tricky part in the right order.
Science · Ages 7-13Star MapperConstellations are recognizable patterns we see from Earth: their stars are real, but the connecting lines are imaginary guides, and hemisphere and season change which patterns are easiest to find.
Mathematics · Ages 9-13Stat SquadMean, median, mode, and range describe different features of the same data: equal share, ordered middle, most frequent value, and total spread.
Geography · Ages 8-13State QuestEvery U.S. state has a fixed location inside a larger region and one capital city; region anchors and neighboring shapes make both locations and capitals easier to retrieve.
Chemistry · Ages 9-12States of Matter ChamberSolids, liquids, and gases contain the same-sized particles with different amounts of energy: heating makes particles move faster and more freely, while cooling makes them slow down and lock closer together.
English · Ages 4-9Story ListenListening comprehension means holding spoken story clues in mind, connecting their order and meaning, and using them to answer without seeing the passage.
Mathematics · Ages 7-12Story ProblemsThe action in a story tells us which operation connects its numbers; representing that action as a number sentence makes the answer explainable.
English · Ages 5-11Story QuestReading a story means picturing it, remembering it, and working out what it means.
Biology · Ages 10-13Survive the IslandInherited traits vary within a population; when an environment lets better-suited individuals survive and reproduce more, those traits become more frequent over generations, so the population evolves.
Mathematics · Ages 7-12Symmetry StudioA line of symmetry is a fold line that pairs every point with a matching point the same perpendicular distance on the other side; a shape can have none, one, or several such lines.
Earth Science · Ages 10-13TectonicsTectonic plates keep moving, and pulling apart, pushing together, or sliding past creates predictable patterns of ridges, mountains, volcanoes, and earthquakes.
Mathematics · Ages 8-12Time StationElapsed time is how far a clock moves forward from a start time to an end time; counting on through friendly hour boundaries makes that journey visible and reliable.
History · Ages 5-10Time Traveler's SuitcaseObjects are historical evidence: their materials, technology, and use help us place them in broad eras from the Stone Age to today.
History · Ages 7-13Timeline TowerA timeline orders events by when they happened: earlier events come before later events, and nearby dates help place events that are close together.
Mathematics · Ages 6-11Times Table ArenaA multiplication fact counts equal groups: a × b is a equal rows with b in each row, and the product is the total across every row.
English · Ages 4-7Trace & RaceClear handwriting grows from starting each stroke in the right place, moving in a steady direction, and following the strokes in order.
Physics · Ages 11-13Trajectory LaunchA projectile's launch angle and power determine a predictable parabolic path; the apex and landing point can be read from that curve and represented by a quadratic equation.
Typing · Ages 7-12Type QuestAccurate touch-typing builds a smooth, repeatable rhythm; once accuracy holds, speed can rise without losing control.
Mathematics · Ages 10-13Vault CrackerAn equation is a balanced scale: doing the same move to both sides keeps it equal, and inverse operations isolate the unknown so its value can be revealed.
Heat and expanding trapped gas build pressure in a magma chamber; that pressure forces magma up a vent, and more stored pressure produces a bigger eruption.
Physics · Ages 11-13Waves String StudioA wave has amplitude (height), wavelength (spacing), frequency and speed. Amplitude is independent of wavelength, while frequency and wavelength trade off when speed stays fixed: speed = frequency × wavelength.
Science · Ages 4-9Weather WatchWeather clues such as clouds, temperature, wind, and repeating observations help us describe current conditions, prepare sensibly, and make simple forecasts that are predictions rather than promises.
Early Mathematics · Ages 4-6Which Has More?One group can have more, fewer, or the same number of things, and counting tells which for sure.
English · Ages 8-13Word BuilderA root carries a word's core meaning; a prefix snaps onto the front and a suffix snaps onto the end to change or refine that meaning.
English · Ages 7-12Word MatchSynonyms share a meaning team, antonyms pull meanings in opposite directions, and near-synonyms can carry different strengths or shades of meaning.
English · Ages 5-9Word ZapHigh-frequency words become quick to read when we recognise the whole written word, connect it to its spoken form, and practise it again after a useful gap.
Geography · Ages 8-13World ExplorerThe round world can be shown on a flat map: continents are large land regions, countries are smaller areas within them, and oceans flow between them in consistent locations.
Every game comes with Ako.
Ako is a voice AI tutor who lives inside the lesson — he sees what your child builds, asks what they think will happen, and never just gives the answer. Then he writes to you each week about what clicked. Covers the concepts kids meet in elementary and middle school.
Questions parents ask
What subjects do the games cover?
Math, science, geography, computing and logic — one catalogue, every lesson hands-on.
Do I need to create an account to try it?
No. The first lesson is free with no account and no card.
How do I know if my child is actually learning?
Ako writes to you every week: what your child mastered, what they're avoiding, and what he'll try next. No dashboard to remember to check.
Let your kid try one.
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